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Commander Keen is a series of video games developed by id Software in the early 1990s. The series focuses on the adventures of Billy Blaze, an 8-year old boy who travels through space and assumes the identity "Commander Keen". The series was successful at replicating the side-scrolling action of the Nintendo Entertainment System Super Mario Bros. games in DOS. The cartoon-style platform games are notable for their pioneering use of EGA graphics and shareware distribution, and because they were some of the first games by id Software (which went on to develop blockbusters like Doom and Quake). The games were also exciting to the PC gaming community of the time because of John D. Carmack's smooth-scrolling graphics engine. Although developed by id, most of the Commander Keen games were published by Apogee Software, an already established DOS shareware game publisher. Tom Hall is Commander Keen's designer and the creator of its universe. The games were made available on Steam on August 3, 2007.
The gameplay of Mortal Kombat II is an extension of the previous game. Normal moves have been expanded: a crouching punch was added, and low and high kicks became differentiated be it crouching or standing up; the roundhouse kick was made more powerful and knocks opponents across the screen. Additionally returning characters gained new special moves and the game marked introduction of multiple Fatalities (post-match animations of the victorious characters executing their defeated foes), as well as additional, non-lethal finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and although having different hitboxes, all normal moves were the same between each character. The game also plays slightly faster and more smoothly.
As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point the losing player's character will become dazed and the winner is given the opportunity of using a finishing move. In addition to the Fatalities of its predecessor, MKII offers Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes above, or a pool of acid in the background). This game drops the point system from its predecessor, in favor of a consecutive win tally.
INFO Genre: Action/Fighting Size: 9973 kb Publisher:Midway Year:1994
Civilization II is similar to the first Civilization, with some changes to the various units, civilizations, world wonders, tile "specials" and technologies. The graphics (greatly improved with clickable links and movable windows) were changed from a top-down view to an isometric representation. The artificial intelligence, or AI, was improved as well, including the elimination of most random events (such as the situation where Wonders of the World were built spontaneously in the original Civilization) by now making the computer player go through the same production requirements as the human player.
Rivers no longer occupy the whole of each tile along its length. The river is just part of each topography square it flows through, adding productive value, defensive bonuses and movement ability.
Prince of Persia (often shortened to "POP" or "PoP") is a platform game, originally developed by Jordan Mechner and released October 3, 1989 for the Apple II, that represented a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment
Age of Empires is an epic real-time strategy game spanning 10,000 years, in which players are the guiding spirit in the evolution of small stone age tribes. Starting with minimal resources, players are challenged to build their tribes into great civilizations.
Gamers can choose from one of several ways to win the game, including: world domination by conquering enemy civilizations, exploration of the known world and economic victory through the accumulation of wealth. Age of Empires was developed by Ensemble Studios and features the expertise of Bruce Shelley, co-designer of the hit strategy game Civilization.
Although this newer version has been around for awhile, its still one of the most entertaining simulation programs you can buy. Start out with little more than cow pastures, and in no time you can be ruling a megalopolis if you know how to manage a city, that is. The issues you must consider and control are numerous zoning, development, mass transit, education, recreation, utilities, and on and on. Your potential problems are even more numerous illiteracy, urban blight, riots, declining land values, gridlock, and an aging infrastructure, to name just a few. We’ve always been fans of this game, mostly because it strikes a perfect balance between giving you control over the minute details a good simulation requires and keeping things simple enough to be fun. The initial learning curve is a bit steep we’d like to see a tutorial like the one included with Gazillionaire, but we must admit that in traditional Maxis style the manual is at least an entertaining read.
Fifa 99 is currently the best football (Soccer to you lot over the pond) in the world, no question. No other football game has come close to taking its crown over the past 2 years. Just recently a new wave of football titles have been hitting the stores, Microsoft International Soccer 2000, and the rather excellent Dreamcast title called UEFA Striker. Fifa 99 was the most played title in my collection of PC games over the past year, it was great fun to play against friends and not bad on single player for a few months. So how does Fifa 2000 fair and what improvements have been made to justify another yearly release?
The Need for Speed 2 is the follow-up to perhaps the best arcade racing game to come along in several years. In order to fully understand this review, you must separate in your mind arcade racers like this one from racing simulations. Racing sims are aiming to provide the most realistic driving experience imaginable. Some — like Papyrus' NASCAR 2 — are so detailed that you may spend as much time configuring your car as racing. Not so with the Need for Speed games. The main point here is to drive … and win. The true test of this sequel, then, will be a direct comparison to its predecessor. And trying to improve upon great old games is a daunting task indeed.
You’re sitting at the starting line, waiting for the checkered flag to drop. Engines race as each driver waits for the race to begin. Suddenly the car next to you surges forward, slamming the starter’s body into the wall. You and the other drivers take off in fast pursuit, careening up onto the sidewalks, sending spectators running for cover.If you’ve ever seen Deathrace 2000you have a good idea of the story in Carmageddon. There are no rules; it’s just you and your car against everyone. Your goal is to climb from 99th in the rankings to number one and if, along the way, you have to crush the opposition (literally), that’s just fine. And if you’re also willing to take out any pedestrians that don’t run fast enough, that’s even better. This is one racing game where your position in the pack doesn’t matter as much as how much damage you do.
This is a real-time strategy game like Age of Empires, Command & Conquer and some of the other titles, such as the Warcraft series, that Blizzard has produced. You play one of 3 races: the humanoid Terrans, the bug-like Zerg or the reptilian Protoss. Each race has its own advantages, with unique units, graphics and personality. There’s actually a fairly well-developed storyline for the game in the players’ guide, with histories of each race and run-downs of the characters you’ll encounter in the campaigns. The setting is 24th-Century futuristic, after Earth citizens have burned themselves out and have migrated to other parts of the galaxy. They run into the Zerg and the Protoss while fighting for planetary dominance on the Galactic Rim.
When I received Worms 2 in the mail a couple of years ago I thought to myself"Oh great, another kuso-ge". To my surprise, Worms 2 turned out to be a very addictive and enjoyable piece of work.
The basic concept of the game is to either kill or be killed. Worms 2 is a turn-based strategy game where you control up to eight worms on a team and try to be the last team standing. As with the first game of the series, there are a multitude of different weapons at your disposal. There are the normal weapons, as the shotgun and minigun. Ho-hum. Then you also get the crazy weapons like the banana bomb and little old lady (who blows up after complaining for awhile). What could be more fun than blowing up your friends with a holy hand grenade or a mad cow?