The gameplay of Mortal Kombat II is an extension of the previous game. Normal moves have been expanded: a crouching punch was added, and low and high kicks became differentiated be it crouching or standing up; the roundhouse kick was made more powerful and knocks opponents across the screen. Additionally returning characters gained new special moves and the game marked introduction of multiple Fatalities (post-match animations of the victorious characters executing their defeated foes), as well as additional, non-lethal finishing moves to the franchise. However, each character still shared generic attributes – speed, power, jump height and airtime – and although having different hitboxes, all normal moves were the same between each character. The game also plays slightly faster and more smoothly.
As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point the losing player's character will become dazed and the winner is given the opportunity of using a finishing move. In addition to the Fatalities of its predecessor, MKII offers Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes above, or a pool of acid in the background). This game drops the point system from its predecessor, in favor of a consecutive win tally.
INFO
Genre: Action/Fighting
Size: 9973 kb
Publisher:Midway
Year:1994
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