If you’ve played Diablo, reading my review will simply be a confirmation of something you already know: this game rocks. We here at GameGoldies try to avoid such phrases because they tend to get overused and fail to convey real specifics. But in this case, I can’t avoid saying it: Diablo truly rocks.
One reason Diablo is such a great value is its replayability. Every time you start a new game, single- or multiplayer, the maps of the dungeons are drawn differently than they were in the last game. You’ll probably have different quests as well, because the 5-8 quests in a given game are pulled randomly from a set of around 40 different quests. Finally, the items and monsters found in each game will vary. Combine these variations with the choice of three character classes, and you can play single-player Diablo for quite a while.
Many types of information cannot be included on your main character screen, simply for lack of real estate. These include your inventory, spellbook, and character attributes. To solve this, other RPGs have usually made you visit a special room or (worse) taken you out of the action completely to enter an inventory or separate screen, do your business, then return to the game. Diablo ingeniously uses popup screens that cover only half of the action window at a time, which you can access by pressing the corresponding button on the lower portion of the main screen. Huh? Ok, picture this: you’re fighting a gang of skeletons, and you realize that you forgot to wear that new armor you just bought. It would help your cause considerably. What do you do, run away somewhere so you can get into your inventory? No. Just click the “Inv.” button to open the inventory on the right half of the action window, grab the armor, and drop it over the the chest of your inventory body. Bam. Now you’re protected, and the whole while you’ve been able to keep fighting on the other half of the screen!